Saturday, May 1, 2010

Album Review: Cynic - Traced In Air

You must be THIS HIGH to appreciate the cover art...
Cynic - Traced In Air
Release: November 17, 2008 (Europe); November 25, 2008 (US)
Genre: Metal
Label: Season of Mist Records
Length: 32:54

Nick's Rating: 4.5/5

In the world of today's heavy metal music, metal just isn't metal unless it's extreme (i.e. extreme metal subgenres meaning thrash, black, death, or doom... not the band, which, if you mention around most metal fans, you may be disemboweled). Every group, and I mean every group, incorporates bits and pieces of any of those, especially the first three, that it's almost like these groups want to prove record companies right about the Loudness War, that loud music IS good. It's kind of jarring, for instance, in an Epica album, to jump between opera vocals and death growls. Groups wanting to show their chops do it with long, long, loooooooooooooooong passages that are so generic, such an obcious trope, that, even though I was raised on Yes and Pink Floyd and ELP and all those other bands that codified that arrangement style in a rock context, it makes me ill. Okay, John Petrucci, you're a good guitarist. Thank you. I get the point. Please finish the song. I've heard this before, and others at least had it in them to do something original.

Cynic's sound is something that dodges the latter fully and rewrites the former. The best way to describe this band is "space metal." No, not in the sense that Arjen Anthony Lucassen (Ayreon and all his other graphomanias) wants us to think of with his Star One project (especially with its first album being called Space Metal), nor is this UFO (who often were called "space metal," though at best they were either or); the sound of Cynic's Traced In Air is unlike anything else that's readily available. It has a little bit of jazz, a little bit of death metal, a little bit of classic prog-metal, a little bit of guitar fireworks, a little bit of Hawkwind, even a little bit of indie-rock. Few if any bands can actually combine all of this together in one place; most of them don't even understand all of them, and few if any of them could understand how these could go together. Well, despite the fact that it doesn't so much shift the standard metal paradigms as it does tell them to screw themselves and it just does what it pleases, it works, and it works better than 99% of modern metal albums.

The album spans eight songs and just over half an hour. The longest song is shorter than seven minutes. Musically speaking, it's as technically-proficient as Opeth or Dream Theater. By itself, this is pretty shocking. If you don't believe it... well, you're entirely entitled. It doesn't sound like it makes much sense. In the end, though, it's totally reasonable. The songs all truck along at midpace, but they use interesting arrangements, using pauses and dynamics more impressively than many twice-as-beloved groups do today. The riffs are complex enough to reveal their skills, but simple enough to keep you from focusing exclusively on that unless you actually want to; the complexity, unlike with Dream Theater, is not flagrant or in your face, nor is it ever the sole purpose of any song on the album.

On top of that, the sound is very detailed. The folks who mastered the album did so intelligently, with real concern for the sound of the record, which is more than you could say for most other metal records. In fact, 99% of all records produced these days are too loud and sound like sandpaper, regardless of genre. I dare you to listen to Vapor Trails at full blast without getting a headache. By comparison, the sound quality of Traced In Air is marvelous. You can hear every instrument. You can clearly hear the multitracking of vocals. Paul Masvidal takes up an interesting technique on this album; all his non-growled vocals are sung through a vocoder. Often, he will growl the vocals, then have the vocoder/'normal' voice on top of them. This just adds to the spacy atmosphere of the record. If nothing else, this album should be praised for having something of an actual unifying feeling or atmosphere behind it other than just being pillaging songs.

Traced In Air is the sort of album that metal needs more of; heavy, but not afraid to be listenable. It shows chops, but doesn't let the displays overstay their welcome. You know they're good, and that they're very good, but that's it, and that was probably all you wanted to know in the first place. It would be kind of pointless to name specific song titles as far as what's the best on this record, but if you're only looking for one song, maybe "Integral Birth." Or maybe "Evolutionary Sleeper." Or maybe "King of Those Who Know." Or maybe... just any of them. They're all amazing.

I wouldn't call this album "perfect," though. It has two defects, but thankfully, both are plenty minor. The first is that, for as unique as the sound of Traced In Air is, it's basically just the same as Focus, their first album, in many, many, many respects. Of course, why, indeed, should one mess with a good formula? Keeping a formula sure helped basically every pop or power-metal act ever, didn't it? More annoying, though, is the length. You'll be paying full-price, or probably more (my copy cost about fifteen dollars when I ordered it from Amazon), for something shorter than the average LP. By the time you finish, you'll be left wanting more. Compared to many other albums by many other bands who want to borrow that "progressive death metal" sound, Traced In Air is a light snack to their endless banquets. Despite that, this is just a minor worry. After all, a) modern CD players, as well as MP3 players, have the ability to auto-repeat the whole album, b) if you have a vinyl edition (if that was released, and I think it was...), how much effort does it truly take to get up and flip the record back over and re-set the tone arm, especially if you've already done it once, and c) if you still haven't had enough, fear not; the band is coming out with an EP full of extras, including an unreleased song.

That said, I can't say it enough; you need this album and you need it now. Even if you just listen to it once, deem it crap and hand it off to a friend whose ears you want to torture (and considering you just marked this album crap...), listen to it at least once. Buy the album. This is a band that needs some more recognition, lest they be buried under artists who follow the examples of Evanescence, etc. under the assumption that that's real metal music, or that proficiency is shown only by marking how long you can jack your guitar off while playing modestly-impressive riffs at super-fast undigestible speeds. Traced In Air doesn't bother with any of that... and that's why it's great.

Planning an Outfit

For the convention season next year, which starts roughly around the end of May with Anime North, I've decided to really test my skills on something I've recently had my attention drawn toward.


Gundam Girls were originally created as a friendly option for costumers to try to create to wear to conventions. Personifications -- or 'tans' -- of various inanimate objects or animals is not uncommon, but Gundam Girls sort of fall into the category between 'slightly sexual' and 'OH MY GOD A GIANT ROBOT BUT IT'S A CHICK THIS IS AWESOME'.


As a giant geek for everything mecha (I've previously mentioned my penchant for building Gundam Models, right?) It's a great way to combine my love of mecha, love of cosplay, and love of just straight out building stuff. This costume will require a whole lot of planning. What will I make it out of? How will all the parts stay together? Is it going to need wiring, cooling systems, extra batteries, an attendant to walk around with? Pretty easy to know where to start. Same as anything else: Research!


To start my cosplay I picked out a few mobile suits that I like the design of, and would want to re-create in a slightly 'cuter' form. 




















Here we have two of my favourite mobile suits to pick from, from left to right: Nu Gundam and Sazabi. They're both fairly structured suits, so it's easy to see each part and how it fits with all the other parts. It's much easier if you have a model kit of each mobile suit to see how they're put together. Once I have that down -- well, at least the EXTERNAL structure -- I'll start with an image of how I want the finished product to look. For general ease I'll use a plan that I created for the Sazabi Mobile Suit.





This will involve leg pieces, some sort of body suit, arm plates, a backpack booster unit, a gigantic shield, and a modified helmet. Figuring out how it'll all hook up together can wait for now. We'll go into 'How I am going to construct this' first. After a bit more research, I've decided that my basic construction procedure will go as follows:


  • Create the base skeleton of the outfit out of thin cardboard. This will include latticework for stability, grooves for parts to hook onto other parts, harnesses for wear, underlayers, etc.
  • Parts that need extra stability or moulding will be covered with expanding foam, and then carved into the required shapes. This will create the rounded surface parts of the basic suits (Unfortunately, Sazabi has A LOT Of smooth surfaces. Probably why I like it so much.)
  • The entire suit will be paper mached. (This step may be taken out during later plan revisions, depending on wonderflex tests.)
  • Wonderflex will be applied to the shaped skeleton for a plastic-like finish and hard outer shell.
  • The wonderflex will be painted and airbrushed the bright red of Sazabi, with most decals.
  • Each piece of armor will be individually coated with Friendly Plastic in order to create a thin layer of 'resin' over all armor, and to add a last level of protection to the suit.
  • The plastic will be sanded to a MIRROR SHINE.
  • All electronics will be attached, tested, and glued in place.

Hopefully everything will go as planned! Keep in mind that this is for next year so there won't be any updates about it for a while, but it's nice to get a plan out in the open.

If this is not the most generic intro post ever...

'Don't blink.'
Nicholas.
Age 19.
Student. Mostly pretty good with computer programming when actually given a chance to learn a language. Probably ACTUALLY looking into psychology and dabbling in music.
Enthusiast of obscure music.
Plays Magic: The Gathering and will never give up the theory that Akroma is tsundere for Phage.

Now that I have your attention because I used a Japanese term you are probably still pretending to understand because you've heard a lot of people use it before, I'd like to inform you that I'll be providing some of the other content for The Everyday Cafe, with such things as... uh, reviews and snark. I'm not really qualified to do anything else, and most of the reviews are sort of like snark in the first place. I'll be dropping a few posts about general minutiae and miscellanea and why I don't much care for most things you probably do. In short, I'm the grouchy bastard of the group.

As of this writing, which will probably never ever be edited again, I'm currently blasting the album Traced In Air out my speakers while playing Beat Hazard, and between that, swearing at my computer because it keeps breaking down all the time. Now, I'm sure that was the point...

See you guys later. Hopefully you find a review on this site about something you've never heard of.

Like a cozier Silent Hill


Syd, Nick and I have dabbled in a number of incredibly fruitless projects over the years. (The blame for most of them falls upon me.) In recent months we started talking regularly again, and at some point decided to set up a platform for our ramblings. We've never met in real life; we just like to talk.

As for me, I'm a university student in Peru. My interest in video games confuses people. There's some very weird cultural systems at work here, especially when it comes to piracy, and I plan to do a little gonzo journalism (hah) when I can. I'll mostly be talking about video games, because it's one of the few things I could confidently say I know a thing or two about.

See you around.

Hello Hello

I'm Syd. I'm a Graphic Designer who dabbles in Music, Modeling, and Dance. I like to write and play video games, often at the same time. They usually end up as musings on the relationships between games and art. Which gives us our content!

In essence, I'm kind of a fashionable nerd, or so I like to think.
I build Gundam Model Kits and Cosplay too.

The Everyday Cafe? It's the place where we feel most at home and shoot the breeze with whatever we wish. I guess that's games and art! Which is something.